public static void ActivateRocket(int RocketID, EntityInfo hash) { Server.Send(new ActionItemAttackMessage(RocketID, hash.entityId, hash.projectId)); }
public static void StopAttack() { Server.Send(new AbortAttackMessage()); }
public static void JoinSafeHeaven(int MapID) { Server.Send(new MapChangeDelayedAskMessage(MapID)); }
public static void ActivateItem(int itemID) { Server.Send(new ActionItemUseMessage(itemID)); }
public static void JumpMap(int MapID) { Server.Send(new MapChangeRequestMessage(MapID)); }
public static void JoinBonusMap(int MapID) { Server.Send(new MapChangeDelayedMessage(MapID)); }
public static void StopRepair() { Server.Send(new RepairMessage(1)); }
public static void ReviveRaid() { Server.Send(new MapReturnToMapMessage()); }
public static void MoveTo(int X, int Y) { Server.Send(new MoveMessage(X, Y)); }
public static void Repair() { Server.Send(new RepairMessage(0)); }
public static void Teleport(int mapId) { Server.Send(new UseTeleportMessage(mapId)); }
public static void AbortQuest(int questId) { Server.Send(new QuestMessage(questId, 2)); }
public static void AcceptQuest(int questId) { Server.Send(new QuestMessage(questId, 1)); }
public static void AcceptLoginBonus() { Server.Send(new AcceptLoginBonusMessage()); }
public static void Logout(int duration) { Server.Send(new LogoutMessage(duration)); }