public static void ActivateRocket(int RocketID, EntityInfo hash)
 {
     Server.Send(new ActionItemAttackMessage(RocketID, hash.entityId, hash.projectId));
 }
 public static void StopAttack()
 {
     Server.Send(new AbortAttackMessage());
 }
 public static void JoinSafeHeaven(int MapID)
 {
     Server.Send(new MapChangeDelayedAskMessage(MapID));
 }
 public static void ActivateItem(int itemID)
 {
     Server.Send(new ActionItemUseMessage(itemID));
 }
 public static void JumpMap(int MapID)
 {
     Server.Send(new MapChangeRequestMessage(MapID));
 }
 public static void JoinBonusMap(int MapID)
 {
     Server.Send(new MapChangeDelayedMessage(MapID));
 }
 public static void StopRepair()
 {
     Server.Send(new RepairMessage(1));
 }
 public static void ReviveRaid()
 {
     Server.Send(new MapReturnToMapMessage());
 }
 public static void MoveTo(int X, int Y)
 {
     Server.Send(new MoveMessage(X, Y));
 }
Beispiel #10
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 public static void Repair()
 {
     Server.Send(new RepairMessage(0));
 }
Beispiel #11
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 public static void Teleport(int mapId)
 {
     Server.Send(new UseTeleportMessage(mapId));
 }
Beispiel #12
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 public static void AbortQuest(int questId)
 {
     Server.Send(new QuestMessage(questId, 2));
 }
Beispiel #13
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 public static void AcceptQuest(int questId)
 {
     Server.Send(new QuestMessage(questId, 1));
 }
Beispiel #14
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 public static void AcceptLoginBonus()
 {
     Server.Send(new AcceptLoginBonusMessage());
 }
Beispiel #15
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 public static void Logout(int duration)
 {
     Server.Send(new LogoutMessage(duration));
 }