Example #1
0
 public static void ActivateRocket(int RocketID, EntityInfo hash)
 {
     Server.Send(new ActionItemAttackMessage(RocketID, hash.entityId, hash.projectId));
 }
Example #2
0
 public static void StopAttack()
 {
     Server.Send(new AbortAttackMessage());
 }
Example #3
0
 public static void JoinSafeHeaven(int MapID)
 {
     Server.Send(new MapChangeDelayedAskMessage(MapID));
 }
Example #4
0
 public static void ActivateItem(int itemID)
 {
     Server.Send(new ActionItemUseMessage(itemID));
 }
Example #5
0
 public static void JumpMap(int MapID)
 {
     Server.Send(new MapChangeRequestMessage(MapID));
 }
Example #6
0
 public static void JoinBonusMap(int MapID)
 {
     Server.Send(new MapChangeDelayedMessage(MapID));
 }
Example #7
0
 public static void StopRepair()
 {
     Server.Send(new RepairMessage(1));
 }
Example #8
0
 public static void ReviveRaid()
 {
     Server.Send(new MapReturnToMapMessage());
 }
Example #9
0
 public static void MoveTo(int X, int Y)
 {
     Server.Send(new MoveMessage(X, Y));
 }
Example #10
0
 public static void Repair()
 {
     Server.Send(new RepairMessage(0));
 }
Example #11
0
 public static void Teleport(int mapId)
 {
     Server.Send(new UseTeleportMessage(mapId));
 }
Example #12
0
 public static void AbortQuest(int questId)
 {
     Server.Send(new QuestMessage(questId, 2));
 }
Example #13
0
 public static void AcceptQuest(int questId)
 {
     Server.Send(new QuestMessage(questId, 1));
 }
Example #14
0
 public static void AcceptLoginBonus()
 {
     Server.Send(new AcceptLoginBonusMessage());
 }
Example #15
0
 public static void Logout(int duration)
 {
     Server.Send(new LogoutMessage(duration));
 }