MakePackUri() публичный статический Метод

public static MakePackUri ( string relativeFile ) : Uri
relativeFile string
Результат System.Uri
Пример #1
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 static HardMixEffect()
 {
     pixelShader.UriSource = Global.MakePackUri("ShaderSource/HardMixEffect.ps");
 }
Пример #2
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 static SoftLightEffect()
 {
     pixelShader.UriSource = Global.MakePackUri("ShaderSource/SoftLightEffect.ps");
 }
Пример #3
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 static ColorBurnEffect()
 {
     _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/ColorBurnEffect.ps");
 }
Пример #4
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 static SaturationEffect()
 {
     pixelShader.UriSource = Global.MakePackUri("ShaderSource/SaturationEffect.ps");
 }
Пример #5
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 static PinLightEffect()
 {
     _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/PinLightEffect.ps");
 }
Пример #6
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 static VividLightEffect()
 {
     _pixelShader.UriSource = Global.MakePackUri("ShaderSource/VividLightEffect.ps");
 }
Пример #7
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 static ScreenEffect()
 {
     _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/ScreenEffect.ps");
 }
Пример #8
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 static ReflectEffect()
 {
     pixelShader.UriSource = Global.MakePackUri("ShaderSource/ReflectEffect.ps");
 }
Пример #9
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 static PhoenixEffect()
 {
     _pixelShader.UriSource = Global.MakePackUri("ShaderSource/PhoenixEffect.ps");
 }
Пример #10
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 static ColorDodgeEffect()
 {
     pixelShader.UriSource = Global.MakePackUri("ShaderSource/ColorDodgeEffect.ps");
 }
Пример #11
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 static DarkenEffect()
 {
     pixelShader.UriSource = Global.MakePackUri("ShaderSource/DarkenEffect.ps");
 }
Пример #12
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 static NormalEffect()
 {
     _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/NormalEffect.ps");
 }
Пример #13
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 static LinearBurnEffect()
 {
     _pixelShader.UriSource = Global.MakePackUri("ShaderSource/LinearBurnEffect.ps");
 }
Пример #14
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 static OverlayEffect()
 {
     _pixelShader.UriSource = Global.MakePackUri("ShaderSource/OverlayEffect.ps");
 }
Пример #15
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 static LinearLightEffect()
 {
     pixelShader.UriSource = Global.MakePackUri("ShaderSource/LinearLightEffect.ps");
 }
Пример #16
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 static MultiplyEffect()
 {
     _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/MultiplyEffect.ps");
 }
Пример #17
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 static LinearDodgeEffect()
 {
     _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/LinearDodgeEffect.ps");
 }
 static LuminosityEffect()
 {
     _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/LuminosityEffect.ps");
 }
Пример #19
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 static GlowEffect()
 {
     pixelShader.UriSource = Global.MakePackUri("ShaderSource/GlowEffect.ps");
 }
Пример #20
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 static DifferenceEffect()
 {
     _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/DifferenceEffect.ps");
 }
Пример #21
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 static ExclusionEffect()
 {
     pixelShader.UriSource = Global.MakePackUri("ShaderSource/ExclusionEffect.ps");
 }