static HardMixEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/HardMixEffect.ps"); }
static SoftLightEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/SoftLightEffect.ps"); }
static ColorBurnEffect() { _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/ColorBurnEffect.ps"); }
static SaturationEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/SaturationEffect.ps"); }
static PinLightEffect() { _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/PinLightEffect.ps"); }
static VividLightEffect() { _pixelShader.UriSource = Global.MakePackUri("ShaderSource/VividLightEffect.ps"); }
static ScreenEffect() { _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/ScreenEffect.ps"); }
static ReflectEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/ReflectEffect.ps"); }
static PhoenixEffect() { _pixelShader.UriSource = Global.MakePackUri("ShaderSource/PhoenixEffect.ps"); }
static ColorDodgeEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/ColorDodgeEffect.ps"); }
static DarkenEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/DarkenEffect.ps"); }
static NormalEffect() { _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/NormalEffect.ps"); }
static LinearBurnEffect() { _pixelShader.UriSource = Global.MakePackUri("ShaderSource/LinearBurnEffect.ps"); }
static OverlayEffect() { _pixelShader.UriSource = Global.MakePackUri("ShaderSource/OverlayEffect.ps"); }
static LinearLightEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/LinearLightEffect.ps"); }
static MultiplyEffect() { _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/MultiplyEffect.ps"); }
static LinearDodgeEffect() { _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/LinearDodgeEffect.ps"); }
static LuminosityEffect() { _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/LuminosityEffect.ps"); }
static GlowEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/GlowEffect.ps"); }
static DifferenceEffect() { _pixelShader.UriSource = Global.MakePackUri("Assets/ShaderSource/DifferenceEffect.ps"); }
static ExclusionEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/ExclusionEffect.ps"); }