/// 全コントロールの描画 public void Draw() { graphDev.Graphics.SetTexture(0, StaticDataList.textureUnified); ctrlCam.Draw(graphDev); if (countTime <= (int)Data.SetupValue.EnemyAppearTime - 50) { ctrlStg.setBrightness(0.0f); } else if ((int)Data.SetupValue.EnemyAppearTime - 50 < countTime && countTime <= (int)Data.SetupValue.EnemyAppearTime) { ctrlStg.setBrightness(1.0f - ((int)Data.SetupValue.EnemyAppearTime - countTime) / 50.0f); } else if ((int)Data.SetupValue.EnemyAppearTime < countTime && countTime <= (int)Data.SetupValue.EnemyAppearTime + (int)Data.SetupValue.EnemyAppearingTime - 50) { ctrlStg.setBrightness(1.0f); } else if ((int)Data.SetupValue.EnemyAppearTime + (int)Data.SetupValue.EnemyAppearingTime - 50 < countTime && countTime < (int)Data.SetupValue.EnemyAppearTime + (int)Data.SetupValue.EnemyAppearingTime) { ctrlStg.setBrightness((((int)Data.SetupValue.EnemyAppearTime + (int)Data.SetupValue.EnemyAppearingTime) - countTime) / 50.0f); } else if ((int)Data.SetupValue.EnemyAppearTime + (int)Data.SetupValue.EnemyAppearingTime < countTime && countTime < (int)Data.SetupValue.EnemyAppearTime + (int)Data.SetupValue.EnemyAppearingTime + 200) { ctrlStg.setBrightness(0.0f); } else if ((int)Data.SetupValue.EnemyAppearTime + (int)Data.SetupValue.EnemyAppearingTime + 200 < countTime) { countTime = 0; } ctrlStg.Draw(graphDev); // int allNumber = ctrlMo.GetActiveNum() + ctrlHobit.GetActiveNum() + ctrlHouse.GetActiveNum() + ctrlTo.GetActiveNum() + ctrlWall.GetActiveNum() + Scene2dTex.GetInstance().GetObjNumber(); int allNumber = ctrlMo.GetActiveNum() + ctrlHobit.GetActiveNum() + CtrlHobit.speakCount + ctrlHouse.GetActiveNum() + ctrlTo.GetActiveNum() + ctrlWall.GetActiveNum() + 1; if (allNumber > 4096) { allNumber = 4096; } SetSpriteCount(allNumber); if (eatingBoss == true) { ctrlPl.Draw(graphDev); } ClearSpriteCounter(); while (true) { SetDrawFlag(); if (EnemyDrawFlag == true) { ctrlHobit.DrawIdx(graphDev, EnemyNumber); EnemyNumber++; EnemyDrawFlag = false; } if (TowerDrawFlag == true) { ctrlTo.DrawIdx(graphDev, TowerNumber); TowerNumber++; TowerDrawFlag = false; } if (HouseDrawFlag == true) { ctrlHouse.DrawIdx(graphDev, HouseNumber); HouseNumber++; HouseDrawFlag = false; } if (MonumentDrawFlag == true) { ctrlMo.DrawIdx(graphDev, MonumentNumber); MonumentNumber++; MonumentDrawFlag = false; } if (WallDrawFlag == true) { ctrlWall.DrawIdx(graphDev, WallNumber); WallNumber++; WallDrawFlag = false; } if ((EnemyNumber == ctrlHobit.GetActiveNum() || ctrlHobit.GetActiveNum() == 0) && (TowerNumber == ctrlTo.GetActiveNum() || ctrlTo.GetActiveNum() == 0) && (HouseNumber == ctrlHouse.GetActiveNum() || ctrlHouse.GetActiveNum() == 0) && (WallNumber == ctrlWall.GetActiveNum() || ctrlWall.GetActiveNum() == 0) && (MonumentNumber == ctrlMo.GetActiveNum() || ctrlMo.GetActiveNum() == 0)) { EnemyNumber = 0; TowerNumber = 0; HouseNumber = 0; WallNumber = 0; MonumentNumber = 0; EnemyDrawFlag = false; TowerDrawFlag = false; HouseDrawFlag = false; WallDrawFlag = false; MonumentDrawFlag = false; break; } } batch.Draw(graphDev); ctrlHobit.DrawText(graphDev); Scene2dTex.GetInstance().Draw(); for (int i = 0; i < spriteCount; i++) { sprites[i].UpdatePosTex(); } /* * for(int i=0;i<spriteCount;i++){ * sprites[i].UpdateAll(); * } * spriteCount = 8000; */ /// 半透明の物は奥から描く GameCtrlDrawManager.GetInstance().EntryStart(); if (eatingBoss == false) { ctrlPl.Draw(graphDev); } ctrlEffect.Draw(graphDev); GameCtrlDrawManager.GetInstance().SortFar(); GameCtrlDrawManager.GetInstance().Draw(graphDev); }