Пример #1
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 void IPacked <Quaternion> .Write(BitWriter w, Quaternion v)
 {
     w.Packed <float>(v.x); w.Packed <float>(v.y); w.Packed <float>(v.z); w.Packed <float>(v.w);
 }
Пример #2
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 void IPacked <Ray> .Write(BitWriter w, Ray v)
 {
     w.Packed <Vector3>(v.origin); w.Packed <Vector3>(v.direction);
 }
Пример #3
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 void IPacked <Vector4> .Write(BitWriter w, Vector4 v)
 {
     w.Packed <float>(v.x); w.Packed <float>(v.y); w.Packed <float>(v.z); w.Packed <float>(v.w);
 }
Пример #4
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 void IPacked <Color> .Write(BitWriter w, Color v)
 {
     w.Packed <float>(v.r); w.Packed <float>(v.g); w.Packed <float>(v.b); w.Packed <float>(v.a);
 }
Пример #5
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 void IPacked <Vector2> .Write(BitWriter w, Vector2 v)
 {
     w.Packed <float>(v.x); w.Packed <float>(v.y);
 }