Пример #1
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 void INormal <Quaternion> .Write(BitWriter w, Quaternion v)
 {
     w.Normal <float>(v.x); w.Normal <float>(v.y); w.Normal <float>(v.z); w.Normal <float>(v.w);
 }
Пример #2
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 void INormal <Color> .Write(BitWriter w, Color v)
 {
     w.Normal <float>(v.r); w.Normal <float>(v.g); w.Normal <float>(v.b); w.Normal <float>(v.a);
 }
Пример #3
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 void INormal <Ray> .Write(BitWriter w, Ray v)
 {
     w.Normal <Vector3>(v.origin); w.Normal <Vector3>(v.direction);
 }
Пример #4
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 void INormal <Vector4> .Write(BitWriter w, Vector4 v)
 {
     w.Normal <float>(v.x); w.Normal <float>(v.y); w.Normal <float>(v.z); w.Normal <float>(v.w);
 }
Пример #5
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 void INormal <Vector2> .Write(BitWriter w, Vector2 v)
 {
     w.Normal <float>(v.x); w.Normal <float>(v.y);
 }
Пример #6
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 void INormal <Color32> .Write(BitWriter w, Color32 v)
 {
     w.Normal <UInt32>(s_convert.ConvertToUInt32(v));
 }
Пример #7
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 void INormal <double> .Write(BitWriter w, double v)
 {
     w.Normal <UInt64>(s_convert.ConvertToUInt64(v));
 }
Пример #8
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 void INormal <float> .Write(BitWriter w, float v)
 {
     w.Normal <UInt32>(s_convert.ConvertToUInt32(v));
 }