public void SheildSlam(Warrior target) { target.health -= attack + 2; }
public void Slash(Warrior target) { target.health -= attack + 5; }
public void Steal(Warrior target) { target.health -= attack + 2; }
public void Bite(Warrior target) { target.health -= attack + 4; }
public void Claw(Warrior target) { target.health -= attack + 3; }
public void FireBreath(Warrior target) { target.health -= attack * 2; }