Exemple #1
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 public void SheildSlam(Warrior target)
 {
     target.health -= attack + 2;
 }
Exemple #2
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 public void Slash(Warrior target)
 {
     target.health -= attack + 5;
 }
Exemple #3
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 public void Steal(Warrior target)
 {
     target.health -= attack + 2;
 }
Exemple #4
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 public void Bite(Warrior target)
 {
     target.health -= attack + 4;
 }
Exemple #5
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 public void Claw(Warrior target)
 {
     target.health -= attack + 3;
 }
Exemple #6
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 public void FireBreath(Warrior target)
 {
     target.health -= attack * 2;
 }