set => _World.Gravity = new Vector2(value.x, value.y);
public static implicit operator Vertex((float x, float y) value) => new Vertex(value.x, value.y);
(new Vector3(value.x, height, value.y), Q90);
set => transform.position = new Vector3(value.x, transform.position.y, value.y);
set => transform.position = new Vector3(value.x, value.y, -10);
return(new Point3D(value.x, value.y, value.z));
set => this.transform.localPosition = new Vector2(value.x, value.y);
=> new Vector3Int(value.x, value.y, value.z);
this.m_X.Filter(value.x, rate, in parameters), this.m_Y.Filter(value.y, rate, in parameters),
public static implicit operator Location((int x, int y) value) => new Location(value.x, value.y);
set => _World.SetGravity(new b2Vec2(value.x, value.y));
transform.position = new Vector3(value.x, value.y, transform.position.z);
set => MyRigidbody.velocity = new Vector3(value.x, MyRigidbody.velocity.y, value.y);