Beispiel #1
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 set => _World.Gravity = new Vector2(value.x, value.y);
Beispiel #2
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 public static implicit operator Vertex((float x, float y) value) => new Vertex(value.x, value.y);
Beispiel #3
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 (new Vector3(value.x, height, value.y), Q90);
Beispiel #4
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 set => transform.position = new Vector3(value.x, transform.position.y, value.y);
 set => transform.position = new Vector3(value.x, value.y, -10);
Beispiel #6
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 return(new Point3D(value.x, value.y, value.z));
Beispiel #7
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 set => this.transform.localPosition = new Vector2(value.x, value.y);
Beispiel #8
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 => new Vector3Int(value.x, value.y, value.z);
Beispiel #9
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this.m_X.Filter(value.x, rate, in parameters),
this.m_Y.Filter(value.y, rate, in parameters),
Beispiel #10
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 public static implicit operator Location((int x, int y) value) => new Location(value.x, value.y);
Beispiel #11
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 set => _World.SetGravity(new b2Vec2(value.x, value.y));
transform.position = new Vector3(value.x, value.y, transform.position.z);
Beispiel #13
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 set => MyRigidbody.velocity = new Vector3(value.x, MyRigidbody.velocity.y, value.y);