protected virtual void TriggerAttack()
 {
     if (MeleeAttackStaminaConditions())
     {
         animator.SetInteger("AttackID", meleeManager.GetAttackID());
         animator.SetTrigger("WeakAttack");
     }
 }
Пример #2
0
        /// <summary>
        /// WEAK ATK INPUT
        /// </summary>
        protected virtual void MeleeWeakAttackInput()
        {
            if (cc.animator == null)
            {
                return;
            }

            if (weakAttackInput.GetButtonDown() && MeleeAttackStaminaConditions())
            {
                cc.animator.SetInteger("AttackID", meleeManager.GetAttackID());
                cc.animator.SetTrigger("WeakAttack");
            }
        }
Пример #3
0
 public virtual void TriggerWeakAttack()
 {
     cc.animator.SetInteger(vAnimatorParameters.AttackID, meleeManager.GetAttackID());
     cc.animator.SetTrigger(vAnimatorParameters.WeakAttack);
 }
 public virtual void TriggerWeakAttack()
 {
     cc.animator.SetInteger("AttackID", meleeManager.GetAttackID());
     cc.animator.SetTrigger("WeakAttack");
 }