protected virtual void TriggerAttack() { if (MeleeAttackStaminaConditions()) { animator.SetInteger("AttackID", meleeManager.GetAttackID()); animator.SetTrigger("WeakAttack"); } }
/// <summary> /// WEAK ATK INPUT /// </summary> protected virtual void MeleeWeakAttackInput() { if (cc.animator == null) { return; } if (weakAttackInput.GetButtonDown() && MeleeAttackStaminaConditions()) { cc.animator.SetInteger("AttackID", meleeManager.GetAttackID()); cc.animator.SetTrigger("WeakAttack"); } }
public virtual void TriggerWeakAttack() { cc.animator.SetInteger(vAnimatorParameters.AttackID, meleeManager.GetAttackID()); cc.animator.SetTrigger(vAnimatorParameters.WeakAttack); }
public virtual void TriggerWeakAttack() { cc.animator.SetInteger("AttackID", meleeManager.GetAttackID()); cc.animator.SetTrigger("WeakAttack"); }