void CreateDefaultBodyMembers() { animator = manager.GetComponent <Animator>(); if (animator && animator.isHuman) { leftLowerArm = animator.GetBoneTransform(HumanBodyBones.LeftLowerArm); CheckSingleHitBoxe(leftLowerArm, vHumanBones.LeftLowerArm); rightLowerArm = animator.GetBoneTransform(HumanBodyBones.RightLowerArm); CheckSingleHitBoxe(rightLowerArm, vHumanBones.RightLowerArm); leftLowerLeg = animator.GetBoneTransform(HumanBodyBones.LeftLowerLeg); CheckSingleHitBoxe(leftLowerLeg, vHumanBones.LeftLowerLeg); rightLowerLeg = animator.GetBoneTransform(HumanBodyBones.RightLowerLeg); CheckSingleHitBoxe(rightLowerLeg, vHumanBones.RightLowerLeg); } }