Пример #1
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 return new OpenGLVertexShader(uv, ResourceUtil.ReadShaderResourceString("SpriteBatchEffect.vert"));
Пример #2
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 uv => { return new OpenGLVertexShader(uv, ResourceUtil.ReadShaderResourceString("BasicEffect.vert"));
Пример #3
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 get => Interpolate(uv, f);