public void SpawnPlayer(int _id, string _username, Vector3 _position, Quaternion _rotation) { GameObject _player; _position.x = 10.56F; _position.z = -1; if (_id == client.instance.myId) { _position.y = 6; _player = Instantiate(localPlayerPrefab, _position, _rotation); } else { _position.y = 7; _player = Instantiate(playerPrefab, _position, _rotation); } _player.GetComponent <PlayerManager>().id = _id; _player.GetComponent <PlayerManager>().username = _username; players.Add(_id, _player.GetComponent <PlayerManager>()); ui.setPanelToServer(false); }