void OnCollisionEnter2D(Collision2D c) { if (c.gameObject.tag == "Enemy Car") { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); Destroy(gameObject); obj.GameOver(); } }
void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Enemy Car") { Destroy(gameObject); ui.GameOver(); am.carSound.Stop(); } }
// Update is called once per frame void Update() { timeLeft -= Time.deltaTime; countDownText.text = "Time Left: " + Mathf.Round(timeLeft); if (timeLeft < 0) { timeLeft = 0; dieCommand.GameOver(); //Load a UiManager //SceneManager.LoadScene("one"); //StartCoroutine ("Wait"); } }