// Start is called before the first frame update void Start() { steering_handler_i = GameObject.Find("steering").GetComponent <steering_handler>(); rigid_body = gameObject.GetComponent <Rigidbody2D>(); }
void Start() { //debug_instanstiate(); steering_handler_i = GameObject.Find("steering").GetComponent <steering_handler>(); rigid_body = gameObject.GetComponent <Rigidbody2D>(); }