Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     steering_handler_i = GameObject.Find("steering").GetComponent <steering_handler>();
     rigid_body         = gameObject.GetComponent <Rigidbody2D>();
 }
Beispiel #2
0
 void Start()
 {
     //debug_instanstiate();
     steering_handler_i = GameObject.Find("steering").GetComponent <steering_handler>();
     rigid_body         = gameObject.GetComponent <Rigidbody2D>();
 }