void GeneratePipeline() { if (pipelines.Count < 3) { GameObject obj = Instantiate(this.template, this.transform); pipeline p = obj.GetComponent <pipeline>(); pipelines.Add(p); } }
return(UseRouter(pipeline, rules.Select(r => RewriteRule.Create(r.upstreamTemplate, r.downstreamTemplate)).ToArray()));
ThrowIfNull(pipeline, nameof(pipeline));