void GeneratePipeline()
 {
     if (pipelines.Count < 3)
     {
         GameObject obj = Instantiate(this.template, this.transform);
         pipeline   p   = obj.GetComponent <pipeline>();
         pipelines.Add(p);
     }
 }
 return(UseRouter(pipeline, rules.Select(r => RewriteRule.Create(r.upstreamTemplate, r.downstreamTemplate)).ToArray()));
Example #3
0
 ThrowIfNull(pipeline, nameof(pipeline));