Пример #1
0
 // Use this for initialization
 void Start()
 {
     mState         = State.up;
     isStateChanged = false;
     score          = 0;
     l = GameObject.Find("HUD").GetComponent <myUGUI>();
 }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        Input.multiTouchEnabled = true;
        mat         = this.GetComponent <SpriteRenderer>();
        mat.enabled = false;
        UICam       = GameObject.Find("UICam").GetComponent <Camera>();
        l           = GameObject.Find("HUD").GetComponent <myUGUI>();
//		curFrame=-1;
    }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        factor           = 1.3f;
        isFactor         = false;
        beatsOfCountdown = 2;
        l         = GameObject.Find("HUD").GetComponent <myUGUI>();
        pt        = Time.time;
        pn        = 0;
        pg        = 0;
        bn        = 4;
        beatCount = 0;
        sceneName = SceneManager.GetActiveScene().name;
        if (sceneName == "Versus")
        {
            lv = GameObject.Find("HUD").GetComponent <VersusUI>();
        }
        avatar     = GameObject.Find("t2").GetComponent <Animator>();
        isChanging = false;
        isSelected = false;
//		#if UNITY_EDITOR
//		string filepath = Application.dataPath +"/StreamingAssets";
//
//		#elif UNITY_IPHONE
//		  string filepath = Application.dataPath +"/Raw";
//
//		#elif UNITY_ANDROID
//		  string filepath = "jar:file://" + Application.dataPath + "!/assets/";
//
//		#endif
//		path=filepath;
        gens = new ArrayList();
        for (int i = 0; i < GEN_COUNT; i++)
        {
            NoteGen s = GameObject.Find("Stream" + i).GetComponentInChildren <NoteGen>();
            s.speed = this.speed;
            gens.Add(s);
        }
//		foreach(NoteGen g in gens)
//		{
//			g.hello();
//		}
        bool isStart = true;
        //TODO:xiugai
        ArrayList info = LoadFile("gei");

        gei = new ArrayList();
        Gei_data t_gei = new Gei_data();

        foreach (string str in info)
        {
            //Debug.Log(str);
            if (str.Length > 0 && str[0] == '/')
            {
            }
            else if (isStart)
            {
                if (str.Length > 0)
                {
                    //Debug.Log(str);
                    t_gei      = new Gei_data();
                    isStart    = false;
                    t_gei.name = str;
                }
            }
            else
            {
                if (str.Length < 1)
                {
                    gei.Add(t_gei);
                    isStart = true;
                }
                else
                {
                    string   t    = str;
                    string[] temp = t.Split(new char[] { ' ' });
                    if (temp.Length == 4)
                    {
                        Note_data nd = new Note_data();
                        nd.flag = int.Parse(temp[0]);
                        nd.type = int.Parse(temp[1]);
                        nd.pos  = int.Parse(temp[2]);
                        nd.len  = int.Parse(temp[3]);
                        t_gei.note.Add(nd);
                    }
                    else if (temp.Length == 3)
                    {
                        Note_data nd = new Note_data();
                        nd.flag = int.Parse(temp[0]);
                        nd.type = int.Parse(temp[1]);
                        nd.pos  = int.Parse(temp[2]);
                        t_gei.note.Add(nd);
                    }
                    else if (temp.Length == 2)
                    {
                        t_gei.len  = int.Parse(temp[0]);
                        t_gei.type = int.Parse(temp[1]);
                    }
                }
            }
        }
        CatGeis();
//		foreach(Gei_data g in gei)
//		{
//			Debug.Log(g.name);
//			Debug.Log(g.len);
//			Debug.Log(g.note.Count);
//			foreach(Note_data n in g.note)
//			{
//				Debug.Log(n.flag);
//				Debug.Log(n.type);
//				Debug.Log(n.pos);
//				if(n.type==1)
//					Debug.Log(n.len);
//				Debug.Log('\n');
//			}
//			Debug.Log('\n');
//			Debug.Log('\n');
//		}
//



        //map loading
        //TODO:xiugai
        info = LoadFile("map");
        bool isFirst = true;

        map = new ArrayList();

        foreach (string str in info)
        {
//			Debug.Log(str);
            if (str.Length > 0 && str[0] == '/')
            {
            }
            else
            {
                if (isFirst)
                {
                    bpm     = int.Parse(str);
                    isFirst = false;
                }
                else
                {
                    map.Add(int.Parse(str));
                }
            }
        }
//		Debug.Log(bpm);
//		foreach(int num in map)
//		{
//			Debug.Log(num);
//		}
        dt  = 60f / bpm;
        tmp = (Gei_data)(gei[(int)(map[pg])]);
        InvokeRepeating("UpdateNote", 0, dt);
    }
Пример #4
0
 // Use this for initialization
 void Start()
 {
     l = GameObject.Find("HUD").GetComponent <myUGUI>();
 }