public void GameStart() { // crear los datos del juego LoadScene = gameObject.AddComponent <loaderScene>(); // Cambiar para cinematica1 LoadScene.SetSceneName("0000"); LoadScene.changeScene(); }
// Use this for initialization void Awake() { loader = gameObject.AddComponent <loaderScene>(); if (instance == null) { instance = this; } // gameover.enabled = false; }
// Use this for initialization void Start() { loaderscene = gameObject.AddComponent <loaderScene>(); // Cambiar para cinematica1 loaderscene.SetSceneName("01Level_01selva"); }