Пример #1
0
 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <Interest>(this);
 }
Пример #2
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 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <Persistence>(this);
 }
Пример #3
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 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <PlayerClient>(this);
 }
Пример #4
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 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <ExhaustiveRepeated>(this);
 }
Пример #5
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 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <NestedComponent>(this);
 }
Пример #6
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 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <Metadata>(this);
 }
 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <ExhaustiveBlittableSingular>(this);
 }
Пример #8
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 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <Neighbors>(this);
 }
Пример #9
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 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <Position>(this);
 }
Пример #10
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 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <EntityAcl>(this);
 }
 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <PingResponder>(this);
 }