Esempio n. 1
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 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <Interest>(this);
 }
Esempio n. 2
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 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <Persistence>(this);
 }
 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <PlayerClient>(this);
 }
Esempio n. 4
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 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <ExhaustiveRepeated>(this);
 }
Esempio n. 5
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 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <NestedComponent>(this);
 }
Esempio n. 6
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 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <Metadata>(this);
 }
 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <ExhaustiveBlittableSingular>(this);
 }
Esempio n. 8
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 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <Neighbors>(this);
 }
Esempio n. 9
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 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <Position>(this);
 }
Esempio n. 10
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 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <EntityAcl>(this);
 }
 public void InvokeHandler(global::Improbable.Worker.Dynamic.Handler handler)
 {
     handler.Accept <PingResponder>(this);
 }