public void PlayGuiOnWake(string thisobj) { // Turn off any shell sounds... // sfxStop( ... ); bGlobal["$enableDirectInput"] = true; Util._activateDirectInput(); coGuiCanvas canvas = "canvas"; // Message hud dialog coGuiControl MainChatHud = "MainChatHud"; if (MainChatHud.isObject()) { coGuiMessageVectorCtrl chatHud = "chatHud"; canvas.pushDialog(MainChatHud); chatHud.attach("HudMessageVector"); } // just update the action map here (( coActionMap)"moveMap").push(); // hack city - these controls are floating around and need to be clamped if (console.isFunction("refreshCenterTextCtrl")) { Util._schedule("0", "0", "refreshCenterTextCtrl"); } if (console.isFunction("refreshBottomTextCtrl")) { Util._schedule("0", "0", "refreshBottomTextCtrl"); } }
public void GuiCanvaspushDialog(coGuiCanvas thisobj, string ctrl, string layer, string center) { thisobj.pushDialog(ctrl, layer, center); GuiCanvascheckCursor(thisobj); }