Пример #1
0
    private void Awake()
    {
        if (!StartScrScript.useEffect)
        {
            postProcessingV2.enabled = false;
        }
        Camera.main.depthTextureMode |= DepthTextureMode.Depth;

        EnemyBurn.InitAliveCnt();

        isGameOver  = false;
        isBossStage = false;
        fc.gameObject.SetActive(true);

        if (InitStatic)
        {
            MoveTranslate.InitStaticPool();
            // MoveTranslate.GP.Allocate(32);

            MoveAddPos.InitStaticPool();
            MoveAddPos.GP.Allocate(512);
            MoveAddPosStop.InitStaticPool();
            MoveAddPosStop.GP.Allocate(32);
            MoveAddPosExt.InitStaticPool();
            MoveAddPosExt.GP.Allocate(32);

            EBul01.InitStaticPool();
            EBul01.GP.Allocate(32);
            EBul02.InitStaticPool();
            EBul02.GP.Allocate(4);
            EBul03.InitStaticPool();
            EBul03.GP.Allocate(32);
            EBul04.InitStaticPool();
            EBul04.GP.Allocate(1);
            EBul05.InitStaticPool();
            EBul05.GP.Allocate(1);
            EBul06.InitStaticPool();
            EBul06.GP.Allocate(1);
            InitStatic = false;
        }

        memSpaceAlloc = new int[8192];
    }
    void Pat1()
    {
        const int currentPtrMax = 19;

        if (waitingEnemy + EnemyBurn.AliveCnt <= 0)
        {
            ++currentPointer;

            switch (currentPointer % currentPtrMax)
            {
            case 0:
            case 1: SetPat(8, 15); break;

            case 2:
            case 3: SetPat(6, 18); break;

            case 4: SetPat(150, 6); break;

            case 5: SetPat(1, 1); break;

            case 6: SetPat(15, 24); break;

            case 7: SetPat(5, 64); break;

            case 8:
            case 10: SetPat(4, 10); break;

            case 9:
            case 11: SetPat(4, 10); break;

            case 12: SetPat(50, 20); break;

            case 13: SetPat(90, 6); break;

            case 14: SetPat(25, 15); break;

            case 15: SetPat(3, 24); break;

            case 16: SetPat(3, 64);  break;

            case 17: SetPat(1, 11); break;

            case 18: SetPat(3, 48); break;
            }

            curCnt = 0;
        }

        //
        if (curCnt % curInterval == 0 && waitingEnemy > 0)
        {
            EnemyBurn ene = EnemyManager.gi.GetObject(1) as EnemyBurn;
            // ene.SetModel(1);
            MoveAddPos     mp   = null;
            MoveAddPosStop mp2  = null;
            MoveAddPosExt  mp3  = null;
            EBul01         eb01 = null;
            EBul02         eb02 = null;
            EBul03         eb03 = null;
            EBul04         eb04 = null;

            // 敵作成 HP1200程度が全力1秒漏れなしショット, 1セット4発で80
            switch (currentPointer % currentPtrMax)
            {
            case 0:
            case 8:
            case 10:
                tmpVec.Set(6f, 8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(80, 3, 1, 90);
                mp = MoveAddPos.GP.GetSleep();
                mp.SetSpdDeg(8f * 0.02f, -90f);
                ene.AddScript(mp);
                break;

            case 1:
            case 9:
            case 11:
                tmpVec.Set(-6f, 8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(80, 3, 1, 90);
                mp = MoveAddPos.GP.GetSleep();
                mp.SetSpdDeg(8f * 0.02f, -90f);
                ene.AddScript(mp);
                break;

            case 2:
                tmpVec.Set(10f, 4f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(120, 3, 2, 120);
                mp = MoveAddPos.GP.GetSleep();
                mp.SetSpdDeg(12f * 0.02f, 180f);
                ene.AddScript(mp);
                break;

            case 3:
                tmpVec.Set(-10f, 4f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(120, 3, 2, 120);
                mp = MoveAddPos.GP.GetSleep();
                mp.SetSpdDeg(12f * 0.02f, 0f);
                ene.AddScript(mp);
                break;

            case 4:
                tmpVec.Set(4f, 8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(2300, 3, 5, 300);
                mp = MoveAddPos.GP.GetSleep();
                mp.SetSpdDeg(2.35f * 0.02f, -105f);
                ene.AddScript(mp);
                eb01 = EBul01.GP.GetSleep();
                eb01.Settings(60, 3, true, 60f, 8f);
                ene.AddScript(eb01);

                ene = EnemyManager.gi.GetObject(1) as EnemyBurn;
                // ene.SetModel(1);
                tmpVec.Set(-4f, 8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(2300, 3, 5, 300);
                mp = MoveAddPos.GP.GetSleep();
                mp.SetSpdDeg(2.35f * 0.02f, -75f);
                ene.AddScript(mp);
                eb01 = EBul01.GP.GetSleep();
                eb01.Settings(60, 3, true, 60f, 8f);
                ene.AddScript(eb01);

                --waitingEnemy;
                break;

            case 5:
                tmpVec.Set(0f, -8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(6000, 5, 5, 270);
                mp2 = MoveAddPosStop.GP.GetSleep();
                mp2.Settings(120, 300);
                mp2.SetSpdDeg(12f * 0.02f, 90f);
                mp2.SetSpd2Deg(2.5f * 0.02f, 90f);
                ene.AddScript(mp2);
                eb02 = EBul02.GP.GetSleep();
                ene.AddScript(eb02);
                break;

            case 6:
                tmpVec.Set(10f, 5.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(300, 3, 3, 240);
                mp = MoveAddPos.GP.GetSleep();
                mp.SetSpdDeg(2.5f * 0.02f, -160f);
                ene.AddScript(mp);
                eb01 = EBul01.GP.GetSleep();
                eb01.Settings(100, 3, true, 60f, 8f);
                ene.AddScript(eb01);

                ene = EnemyManager.gi.GetObject(1) as EnemyBurn;
                // ene.SetModel(1);
                tmpVec.Set(-10f, 5.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(300, 3, 3, 240);
                mp = MoveAddPos.GP.GetSleep();
                mp.SetSpdDeg(2.5f * 0.02f, -20f);
                ene.AddScript(mp);
                eb01 = EBul01.GP.GetSleep();
                eb01.Settings(100, 3, true, 60f, 8f);
                ene.AddScript(eb01);

                --waitingEnemy;
                break;

            case 7:
            case 15:
                tmpVec.Set(Random.Range(-6.5f, 6.5f), 8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(90, 3, 1, 360);
                mp = MoveAddPos.GP.GetSleep();
                mp.SetSpdDeg(5f * 0.02f, Random.Range(-115f, -65f));
                ene.AddScript(mp);
                eb03 = EBul03.GP.GetSleep();
                eb03.Settings(60, 3, 120, 6, 0.8f, 360, 12f);
                ene.AddScript(eb03);
                break;

            case 12:
                tmpVec.Set(9, 8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(90, 3, 2, 200);
                mp = MoveAddPos.GP.GetSleep();
                mp.SetSpdDeg(5f * 0.02f, -110);
                ene.AddScript(mp);
                eb03 = EBul03.GP.GetSleep();
                eb03.Settings(70, 5, 150, 5, 0.8f, 360, 10f);
                ene.AddScript(eb03);

                ene = EnemyManager.gi.GetObject(1) as EnemyBurn;
                // ene.SetModel(1);
                tmpVec.Set(4f, 8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(90, 3, 2, 200);
                mp = MoveAddPos.GP.GetSleep();
                mp.SetSpdDeg(5f * 0.02f, -100);
                ene.AddScript(mp);
                eb03 = EBul03.GP.GetSleep();
                eb03.Settings(70, 5, 150, 5, 0.8f, 360, 10f);
                ene.AddScript(eb03);

                ene = EnemyManager.gi.GetObject(1) as EnemyBurn;
                // ene.SetModel(1);
                tmpVec.Set(-4f, 8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(90, 3, 2, 200);
                mp = MoveAddPos.GP.GetSleep();
                mp.SetSpdDeg(5f * 0.02f, -80);
                ene.AddScript(mp);
                eb03 = EBul03.GP.GetSleep();
                eb03.Settings(70, 5, 150, 5, 0.8f, 360, 10f);
                ene.AddScript(eb03);

                ene = EnemyManager.gi.GetObject(1) as EnemyBurn;
                // ene.SetModel(1);
                tmpVec.Set(-9f, 8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(90, 3, 2, 200);
                mp = MoveAddPos.GP.GetSleep();
                mp.SetSpdDeg(5f * 0.02f, -70);
                ene.AddScript(mp);
                eb03 = EBul03.GP.GetSleep();
                eb03.Settings(70, 5, 150, 5, 0.8f, 360, 10f);
                ene.AddScript(eb03);

                waitingEnemy -= 3;
                break;

            case 13:
                tmpVec.Set(0, 8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(1300, 3, 2, 200);
                mp3 = MoveAddPosExt.GP.GetSleep();
                mp3.Settings(0.975f, 60);
                mp3.SetSpdDeg(7f * 0.02f, -90);
                ene.AddScript(mp3);
                eb03 = EBul03.GP.GetSleep();
                eb03.Settings(70, 7, 200, 10, 0.6f, 360, 13f);
                ene.AddScript(eb03);

                ene = EnemyManager.gi.GetObject(1) as EnemyBurn;
                // ene.SetModel(1);
                tmpVec.Set(7f, 8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(1000, 3, 5, 270);
                mp3 = MoveAddPosExt.GP.GetSleep();
                mp3.Settings(0.975f, 60);
                mp3.SetSpdDeg(9f * 0.02f, -100);
                ene.AddScript(mp3);
                eb03 = EBul03.GP.GetSleep();
                eb03.Settings(70, 6, 200, 10, 0.6f, 360, 13f);
                ene.AddScript(eb03);

                ene = EnemyManager.gi.GetObject(1) as EnemyBurn;
                // ene.SetModel(1);
                tmpVec.Set(-7f, 8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(1000, 3, 5, 270);
                mp3 = MoveAddPosExt.GP.GetSleep();
                mp3.Settings(0.975f, 60);
                mp3.SetSpdDeg(9f * 0.02f, -80);
                ene.AddScript(mp3);
                eb03 = EBul03.GP.GetSleep();
                eb03.Settings(70, 6, 200, 10, 0.6f, 360, 13f);
                ene.AddScript(eb03);

                waitingEnemy -= 2;
                break;

            case 14:
                tmpVec.Set(0, 8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(300, 3, 3, 200);
                mp3 = MoveAddPosExt.GP.GetSleep();
                mp3.Settings(0.985f, 60);
                mp3.SetSpdDeg(10f * 0.02f, -90);
                ene.AddScript(mp3);
                eb03 = EBul03.GP.GetSleep();
                eb03.Settings(50, 7, 200, 10, 0.6f, 360, 11f);
                ene.AddScript(eb03);

                ene = EnemyManager.gi.GetObject(1) as EnemyBurn;
                // ene.SetModel(1);
                tmpVec.Set(7f, 8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(200, 3, 2, 240);
                mp3 = MoveAddPosExt.GP.GetSleep();
                mp3.Settings(0.985f, 60);
                mp3.SetSpdDeg(9f * 0.02f, -100);
                ene.AddScript(mp3);
                eb03 = EBul03.GP.GetSleep();
                eb03.Settings(50, 6, 200, 10, 0.6f, 360, 11f);
                ene.AddScript(eb03);

                ene = EnemyManager.gi.GetObject(1) as EnemyBurn;
                // ene.SetModel(1);
                tmpVec.Set(-7f, 8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(200, 3, 2, 240);
                mp3 = MoveAddPosExt.GP.GetSleep();
                mp3.Settings(0.985f, 60);
                mp3.SetSpdDeg(9f * 0.02f, -80);
                ene.AddScript(mp3);
                eb03 = EBul03.GP.GetSleep();
                eb03.Settings(50, 6, 200, 10, 0.6f, 360, 11f);
                ene.AddScript(eb03);

                waitingEnemy -= 2;
                break;

            case 16:
            case 18:
                tmpVec.Set(1f, 8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(30, 3, 1, 45);
                mp = MoveAddPos.GP.GetSleep();
                mp.SetSpdDeg(30f * 0.02f, -92f);
                ene.AddScript(mp);

                ene = EnemyManager.gi.GetObject(1) as EnemyBurn;
                // ene.SetModel(1);
                tmpVec.Set(-1f, 8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(30, 3, 1, 45);
                mp = MoveAddPos.GP.GetSleep();
                mp.SetSpdDeg(30f * 0.02f, -88f);
                ene.AddScript(mp);

                --waitingEnemy;
                break;

            case 17:
                tmpVec.Set(0f, -8.5f, 0f);
                ene.trans.position = tmpVec;
                ene.Settings(5000, 5, 5, 210);
                mp2 = MoveAddPosStop.GP.GetSleep();
                mp2.Settings(90, 600);
                mp2.SetSpdDeg(13f * 0.02f, 90f);
                mp2.SetSpd2Deg(2.5f * 0.02f, 90f);
                ene.AddScript(mp2);
                eb04 = EBul04.GP.GetSleep();
                ene.AddScript(eb04);

                for (int i = 0; i < 5; ++i)
                {
                    ene = EnemyManager.gi.GetObject(1) as EnemyBurn;
                    // ene.SetModel(1);
                    tmpVec.Set(-1.75f * i, 8.5f, 0f);
                    ene.trans.position = tmpVec;
                    ene.Settings(500, 3, 2, 300);
                    mp3 = MoveAddPosExt.GP.GetSleep();
                    mp3.Settings(0.95f, 120);
                    mp3.SetSpdDeg(9f * 0.02f, -90);
                    ene.AddScript(mp3);
                    eb03 = EBul03.GP.GetSleep();
                    eb03.Settings(50, 3, 120, 15, 0.4f, 360, 14f);
                    ene.AddScript(eb03);

                    ene = EnemyManager.gi.GetObject(1) as EnemyBurn;
                    // ene.SetModel(1);
                    tmpVec.Set(1.75f * i, 8.5f, 0f);
                    ene.trans.position = tmpVec;
                    ene.Settings(500, 3, 2, 300);
                    mp3 = MoveAddPosExt.GP.GetSleep();
                    mp3.Settings(0.95f, 120);
                    mp3.SetSpdDeg(9f * 0.02f, -90);
                    ene.AddScript(mp3);
                    eb03 = EBul03.GP.GetSleep();
                    eb03.Settings(50, 3, 120, 15, 0.4f, 360, 14f);
                    ene.AddScript(eb03);

                    waitingEnemy -= 2;
                }

                break;
            }

            --waitingEnemy;
        }
        ++curCnt;
    }