private void Awake() { if (!StartScrScript.useEffect) { postProcessingV2.enabled = false; } Camera.main.depthTextureMode |= DepthTextureMode.Depth; EnemyBurn.InitAliveCnt(); isGameOver = false; isBossStage = false; fc.gameObject.SetActive(true); if (InitStatic) { MoveTranslate.InitStaticPool(); // MoveTranslate.GP.Allocate(32); MoveAddPos.InitStaticPool(); MoveAddPos.GP.Allocate(512); MoveAddPosStop.InitStaticPool(); MoveAddPosStop.GP.Allocate(32); MoveAddPosExt.InitStaticPool(); MoveAddPosExt.GP.Allocate(32); EBul01.InitStaticPool(); EBul01.GP.Allocate(32); EBul02.InitStaticPool(); EBul02.GP.Allocate(4); EBul03.InitStaticPool(); EBul03.GP.Allocate(32); EBul04.InitStaticPool(); EBul04.GP.Allocate(1); EBul05.InitStaticPool(); EBul05.GP.Allocate(1); EBul06.InitStaticPool(); EBul06.GP.Allocate(1); InitStatic = false; } memSpaceAlloc = new int[8192]; }
void Pat2() { if (currentPointer == 3) { if (curCnt == 45) { GameClear(); } if (curCnt > 120) { GameClear(); isClear = true; GameManager.SetGameOver(); } ++curCnt; return; } const int currentPtrMax = 4; if (waitingEnemy + EnemyBurn.AliveCnt <= 0) { ++currentPointer; switch (currentPointer % currentPtrMax) { case 0: SetPat(2, 7); break; case 1: SetPat(2, 128); break; case 2: SetPat(2, 31); break; } curCnt = 0; } // // static Vector3 bossscale = new Vector3(1.5f, 1.5f, 1.5f); if (curCnt % curInterval == 0 && waitingEnemy > 0) { EnemyBurn ene = EnemyManager.gi.GetObject(1) as EnemyBurn; // ene.SetModel(1); MoveAddPos mp = null; MoveAddPosStop mp2 = null; MoveAddPosExt mp3 = null; EBul03 eb03 = null; EBul05 eb05 = null; EBul06 eb06 = null; // 敵作成 HP1200程度が全力1秒漏れなしショット, 1セット4発で80 switch (currentPointer % currentPtrMax) { case 0: tmpVec.Set(0f, -8.5f, 0f); ene.trans.position = tmpVec; ene.Settings(10000, 5, 6, 360); mp2 = MoveAddPosStop.GP.GetSleep(); mp2.Settings(120, 3600); mp2.SetSpdDeg(12f * 0.02f, 90f); mp2.SetSpd2Deg(2.5f * 0.02f, 90f); ene.AddScript(mp2); eb05 = EBul05.GP.GetSleep(); ene.AddScript(eb05); for (int i = 0; i < 3; ++i) { ene = EnemyManager.gi.GetObject(1) as EnemyBurn; // ene.SetModel(1); tmpVec.Set(-1.75f * i, 8.5f, 0f); ene.trans.position = tmpVec; ene.Settings(600, 3, 3, 360); mp3 = MoveAddPosExt.GP.GetSleep(); mp3.Settings(0.95f, 120); mp3.SetSpdDeg(17f * 0.02f, -90); ene.AddScript(mp3); eb03 = EBul03.GP.GetSleep(); eb03.Settings(50, 5, 90, 10, 0.4f, 360, 14f); ene.AddScript(eb03); ene = EnemyManager.gi.GetObject(1) as EnemyBurn; // ene.SetModel(1); tmpVec.Set(1.75f * i, 8.5f, 0f); ene.trans.position = tmpVec; ene.Settings(600, 3, 3, 360); mp3 = MoveAddPosExt.GP.GetSleep(); mp3.Settings(0.95f, 120); mp3.SetSpdDeg(17f * 0.02f, -90); ene.AddScript(mp3); eb03 = EBul03.GP.GetSleep(); eb03.Settings(50, 5, 90, 10, 0.4f, 360, 14f); ene.AddScript(eb03); waitingEnemy -= 2; } break; case 1: tmpVec.Set(1f, 8.5f, 0f); ene.trans.position = tmpVec; ene.Settings(30, 3, 1, 45); mp = MoveAddPos.GP.GetSleep(); mp.SetSpdDeg(30f * 0.02f, -92f); ene.AddScript(mp); ene = EnemyManager.gi.GetObject(1) as EnemyBurn; // ene.SetModel(1); tmpVec.Set(-1f, 8.5f, 0f); ene.trans.position = tmpVec; ene.Settings(30, 3, 1, 45); mp = MoveAddPos.GP.GetSleep(); mp.SetSpdDeg(30f * 0.02f, -88f); ene.AddScript(mp); --waitingEnemy; break; case 2: tmpVec.Set(0f, -8.5f, 0f); ene.trans.position = tmpVec; ene.Settings(8000, 5, 6, 360); mp2 = MoveAddPosStop.GP.GetSleep(); mp2.Settings(120, 3600); mp2.SetSpdDeg(12f * 0.02f, 90f); mp2.SetSpd2Deg(2.5f * 0.02f, 90f); ene.AddScript(mp2); eb06 = EBul06.GP.GetSleep(); ene.AddScript(eb06); for (int i = 0; i < 5; ++i) { ene = EnemyManager.gi.GetObject(1) as EnemyBurn; // ene.SetModel(1); tmpVec.Set(-1.75f * i, 8.5f, 0f); ene.trans.position = tmpVec; ene.Settings(800, 3, 3, 360); mp3 = MoveAddPosExt.GP.GetSleep(); mp3.Settings(0.95f, 120); mp3.SetSpdDeg(17f * 0.02f, -90); ene.AddScript(mp3); eb03 = EBul03.GP.GetSleep(); eb03.Settings(50, 3, 120, 10, 0.4f, 360, 14f); ene.AddScript(eb03); ene = EnemyManager.gi.GetObject(1) as EnemyBurn; // ene.SetModel(1); tmpVec.Set(1.75f * i, 8.5f, 0f); ene.trans.position = tmpVec; ene.Settings(800, 3, 3, 360); mp3 = MoveAddPosExt.GP.GetSleep(); mp3.Settings(0.95f, 120); mp3.SetSpdDeg(17f * 0.02f, -90); ene.AddScript(mp3); eb03 = EBul03.GP.GetSleep(); eb03.Settings(50, 3, 120, 10, 0.4f, 360, 14f); ene.AddScript(eb03); waitingEnemy -= 2; } for (int i = 0; i < 5; ++i) { ene = EnemyManager.gi.GetObject(1) as EnemyBurn; // ene.SetModel(1); tmpVec.Set(-1.75f * i, 8.5f, 0f); ene.trans.position = tmpVec; ene.Settings(600, 3, 3, 360); mp3 = MoveAddPosExt.GP.GetSleep(); mp3.Settings(0.95f, 120); mp3.SetSpdDeg(25f * 0.02f, -90); ene.AddScript(mp3); eb03 = EBul03.GP.GetSleep(); eb03.Settings(50, 3, 120, 10, 0.4f, 360, 14f); ene.AddScript(eb03); ene = EnemyManager.gi.GetObject(1) as EnemyBurn; // ene.SetModel(1); tmpVec.Set(1.75f * i, 8.5f, 0f); ene.trans.position = tmpVec; ene.Settings(600, 3, 3, 360); mp3 = MoveAddPosExt.GP.GetSleep(); mp3.Settings(0.95f, 120); mp3.SetSpdDeg(25f * 0.02f, -90); ene.AddScript(mp3); eb03 = EBul03.GP.GetSleep(); eb03.Settings(50, 3, 120, 10, 0.4f, 360, 14f); ene.AddScript(eb03); waitingEnemy -= 2; } for (int i = 0; i < 5; ++i) { ene = EnemyManager.gi.GetObject(1) as EnemyBurn; // ene.SetModel(1); tmpVec.Set(-1.75f * i, 8.5f, 0f); ene.trans.position = tmpVec; ene.Settings(400, 3, 3, 360); mp3 = MoveAddPosExt.GP.GetSleep(); mp3.Settings(0.95f, 120); mp3.SetSpdDeg(32f * 0.02f, -90); ene.AddScript(mp3); eb03 = EBul03.GP.GetSleep(); eb03.Settings(50, 3, 120, 10, 0.4f, 360, 14f); ene.AddScript(eb03); ene = EnemyManager.gi.GetObject(1) as EnemyBurn; // ene.SetModel(1); tmpVec.Set(1.75f * i, 8.5f, 0f); ene.trans.position = tmpVec; ene.Settings(400, 3, 3, 360); mp3 = MoveAddPosExt.GP.GetSleep(); mp3.Settings(0.95f, 120); mp3.SetSpdDeg(32f * 0.02f, -90); ene.AddScript(mp3); eb03 = EBul03.GP.GetSleep(); eb03.Settings(50, 3, 120, 10, 0.4f, 360, 14f); ene.AddScript(eb03); waitingEnemy -= 2; } break; } --waitingEnemy; } ++curCnt; }