Пример #1
0
 public MenuButton(Texture2D tex, Vector2 pos, int val, buttonclick clickevent)
 {
     texture  = tex;
     position = pos;
     value    = val;
     onClick  = clickevent;
     color    = Color.White;
 }
Пример #2
0
 public void button5_Click(object sender, EventArgs e)
 {
     if (button5.InvokeRequired)
     {
         buttonclick callback = new buttonclick(button5_Click);
         this.Invoke(callback, new object[] { sender, e });
         return;
     }
     Master.doBHop = !Master.doBHop;
     if (Master.doBHop)
     {
         synthesizer.SpeakAsync("B Hop Enabled");
     }
     else
     {
         synthesizer.SpeakAsync("B Hop Disabled");
     }
 }
Пример #3
0
 public void button2_Click(object sender, EventArgs e)
 {
     if (button2.InvokeRequired)
     {
         buttonclick callback = new buttonclick(button2_Click);
         this.Invoke(callback, new object[] { sender, e });
         return;
     }
     if (Master.mode == 0)
     {
         synthesizer.SpeakAsync("Slow");
         Master.mode  = 1;
         button2.Text = "Mode: Slow (Key 7)";
     }
     else
     {
         synthesizer.SpeakAsync("Fast");
         Master.mode  = 0;
         button2.Text = "Mode: Fast (Key 7)";
     }
 }
Пример #4
0
 // -- Button Events -- \\
 public void button1_Click(object sender, EventArgs e)
 {
     if (button1.InvokeRequired)
     {
         buttonclick callback = new buttonclick(button1_Click);
         this.Invoke(callback, new object[] { sender, e });
         return;
     }
     Master.enabled = !Master.enabled;
     if (Master.enabled)
     {
         label1.ForeColor = Color.LimeGreen;
         synthesizer.SpeakAsync("Enabled");
         label1.Text = "On";
     }
     else
     {
         label1.ForeColor = Color.Red;
         synthesizer.SpeakAsync("Disabled");
         label1.Text = "Off";
     }
 }