Пример #1
0
        /// <summary>
        /// Constructs a new VMEntity instance.
        /// </summary>
        /// <param name="obj">A GameObject instance.</param>
        public VMEntity(GameObject obj)
        {
            this.Object = obj;

            /**
             * For some reason, in the aquarium object (maybe others) the numAttributes is set to 0
             * but it should be 4. There are 4 entries in the label table. Go figure?
             */
            ObjectData   = new short[80];
            MeToObject   = new Dictionary <ushort,List <short> >();
            SoundThreads = new List <VMSoundEntry>();

            RTTI = new VMEntityRTTI();
            var numAttributes = obj.OBJ.NumAttributes;

            if (obj.OBJ.UsesFnTable == 0)
            {
                EntryPoints = GenerateFunctionTable(obj.OBJ);
            }
            else
            {
                var OBJfChunk = obj.Resource.Get <OBJf>(obj.OBJ.ChunkID); //objf has same id as objd
                if (OBJfChunk != null)
                {
                    EntryPoints = OBJfChunk.functions;
                }
            }

            if (obj.GUID == 0xa9bb3a76)
            {
                EntryPoints[17] = new OBJfFunctionEntry();
            }

            var test = obj.Resource.List <OBJf>();

            SemiGlobal = obj.Resource.SemiGlobal;

            Slots = obj.Resource.Get <SLOT>(obj.OBJ.SlotID); //containment slots are dealt with in the avatar and object classes respectively.

            var attributeTable = obj.Resource.Get <STR>(256);

            if (attributeTable != null)
            {
                numAttributes        = (ushort)Math.Max(numAttributes,attributeTable.Length);
                RTTI.AttributeLabels = new string[numAttributes];
                for (var i = 0; i < numAttributes; i++)
                {
                    RTTI.AttributeLabels[i] = attributeTable.GetString(i);
                }
            }

            TreeTable = obj.Resource.Get <TTAB>(obj.OBJ.TreeTableID);
            if (TreeTable != null)
            {
                TreeTableStrings = obj.Resource.Get <TTAs>(obj.OBJ.TreeTableID);
            }
            if (TreeTable == null && SemiGlobal != null)
            {
                TreeTable        = SemiGlobal.Get <TTAB>(obj.OBJ.TreeTableID); //tree not in local, try semiglobal
                TreeTableStrings = SemiGlobal.Get <TTAs>(obj.OBJ.TreeTableID);
            }
            //no you cannot get global tree tables don't even ask

            this.Attributes = new List <short>(numAttributes);
            SetFlag(VMEntityFlags.ChairFacing,true);
        }
Пример #2
0
        /// <summary>
        /// Constructs a new VMEntity instance.
        /// </summary>
        /// <param name="obj">A GameObject instance.</param>
        public VMEntity(GameObject obj)
        {
            this.Object = obj;
            /**
             * For some reason, in the aquarium object (maybe others) the numAttributes is set to 0
             * but it should be 4. There are 4 entries in the label table. Go figure?
             */
            ObjectData = new short[80];
            MeToObject = new Dictionary<ushort, List<short>>();
            SoundThreads = new List<VMSoundEntry>();

            RTTI = new VMEntityRTTI();
            var numAttributes = obj.OBJ.NumAttributes;

            if (obj.OBJ.UsesFnTable == 0) EntryPoints = GenerateFunctionTable(obj.OBJ);
            else
            {
                var OBJfChunk = obj.Resource.Get<OBJf>(obj.OBJ.ChunkID); //objf has same id as objd
                if (OBJfChunk != null) EntryPoints = OBJfChunk.functions;
            }

            if (obj.GUID == 0xa9bb3a76) EntryPoints[17] = new OBJfFunctionEntry();

            var test = obj.Resource.List<OBJf>();

            var GLOBChunks = obj.Resource.List<GLOB>();
            if (GLOBChunks != null)
            {
                SemiGlobal = FSO.Content.Content.Get().WorldObjectGlobals.Get(GLOBChunks[0].Name);
                Object.Resource.SemiGlobal = SemiGlobal.Resource; //used for tuning constant fetching.
            }

            Slots = obj.Resource.Get<SLOT>(obj.OBJ.SlotID); //containment slots are dealt with in the avatar and object classes respectively.

            var attributeTable = obj.Resource.Get<STR>(256);
            if (attributeTable != null)
            {
                numAttributes = (ushort)Math.Max(numAttributes, attributeTable.Length);
                RTTI.AttributeLabels = new string[numAttributes];
                for (var i = 0; i < numAttributes; i++)
                {
                    RTTI.AttributeLabels[i] = attributeTable.GetString(i);
                }
            }

            TreeTable = obj.Resource.Get<TTAB>(obj.OBJ.TreeTableID);
            if (TreeTable != null) TreeTableStrings = obj.Resource.Get<TTAs>(obj.OBJ.TreeTableID);
            if (TreeTable == null && SemiGlobal != null)
            {
                TreeTable = SemiGlobal.Resource.Get<TTAB>(obj.OBJ.TreeTableID); //tree not in local, try semiglobal
                TreeTableStrings = SemiGlobal.Resource.Get<TTAs>(obj.OBJ.TreeTableID);
            }
            //no you cannot get global tree tables don't even ask

            this.Attributes = new short[numAttributes];
            SetFlag(VMEntityFlags.ChairFacing, true);
        }