Пример #1
0
 public override void Parse(GameBitBuffer buffer)
 {
     Name = new SNOName();
     Name.Parse(buffer);
 }
Пример #2
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new SNOName();
     Field0.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new TriggerConditions();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     Field3 = new SNOName();
     Field3.Parse(buffer);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     eRuneType = buffer.ReadInt(32);
     bUseRuneType = buffer.ReadInt(32);
     Field8 = new HardpointLink[2];
     for(int i = 0;i < _Field8.Length;i++)
     {
         _Field8[i] = new HardpointLink();
         _Field8[i].Parse(buffer);
     }
     Field9 = new LookLink();
     Field9.Parse(buffer);
     Field10 = new ConstraintLink();
     Field10.Parse(buffer);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadFloat32();
     Field13 = buffer.ReadInt(32);
     Field14 = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
     Field16 = buffer.ReadInt(32);
     Field17 = buffer.ReadInt(32);
     Field18 = buffer.ReadFloat32();
     Field19 = buffer.ReadFloat32();
     Field20 = buffer.ReadInt(32);
     Field21 = buffer.ReadFloat32();
     Field22 = buffer.ReadInt(32);
     Field23 = buffer.ReadFloat32();
     Field24 = buffer.ReadInt(32);
     Field25 = buffer.ReadInt(32);
     Field26 = new RGBAColor();
     Field26.Parse(buffer);
     Field27 = buffer.ReadInt(32);
     Field28 = new RGBAColor();
     Field28.Parse(buffer);
     Field29 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = new SNOName();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(4);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = new SNOName();
     Field4.Parse(buffer);
     Field5 = new SNOName();
     Field5.Parse(buffer);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadCharArray(256);
     Field9 = buffer.ReadCharArray(256);
     Field10 = buffer.ReadBool();
     Field11 = buffer.ReadInt(32);
     gbidItemToShow = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new SNOName();
     Field3.Parse(buffer);
     Field4 = new SNOName();
     Field4.Parse(buffer);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadCharArray(256);
     Field8 = buffer.ReadCharArray(256);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new SNOName();
     Field0.Parse(buffer);
     Field1 = new PRTransform();
     Field1.Parse(buffer);
     Field2 = new SceneSpecification();
     Field2.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(128);
     Field1 = buffer.ReadInt(32);
     Field2 = new PRTransform();
     Field2.Parse(buffer);
     Field3 = new SNOName();
     Field3.Parse(buffer);
     serTagMap = new SerializeData();
     serTagMap.Parse(buffer);
     hTagMap = new DT_TAGMAP();
     hTagMap.Parse(buffer);
     Field6 = buffer.ReadInt(32);
     serMarkerLinks = new SerializeData();
     serMarkerLinks.Parse(buffer);
     Field8 = new DT_VARIABLEARRAY();
     Field8.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new SNOName();
     Field1.Parse(buffer);
 }
Пример #10
0
		   public Marker(MpqFileStream stream)
		   {
			   byte[] buf = new byte[128];
			   stream.Read(buf, 0, 128); Name = Encoding.ASCII.GetString(buf);
			   i0 = stream.ReadInt32();
			   PRTransform = new PRTransform(stream);
			   SNOName = new SNOName(stream);
			   serTagMap = new SerializeData(stream);
			   TagMap = stream.ReadInt32();
			   i1 = stream.ReadInt32();
			   i2 = stream.ReadInt32();
			   serMarkerLinks = new SerializeData(stream);
			   stream.Position += (3 * 4);
			   long x = stream.Position;
			   
			   if (serTagMap.Size > 0)
			   {
				   stream.Position = serTagMap.Offset + 16;
				   TM = new TagMap(stream);

			   }
			   stream.Position = x;
		   }
Пример #11
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new SNOName();
     Field0.Parse(buffer);
 }