public override void Parse(GameBitBuffer buffer) { Name = new SNOName(); Name.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = new SNOName(); Field0.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new TriggerConditions(); Field1.Parse(buffer); Field2 = buffer.ReadInt(32); Field3 = new SNOName(); Field3.Parse(buffer); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); eRuneType = buffer.ReadInt(32); bUseRuneType = buffer.ReadInt(32); Field8 = new HardpointLink[2]; for(int i = 0;i < _Field8.Length;i++) { _Field8[i] = new HardpointLink(); _Field8[i].Parse(buffer); } Field9 = new LookLink(); Field9.Parse(buffer); Field10 = new ConstraintLink(); Field10.Parse(buffer); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadFloat32(); Field13 = buffer.ReadInt(32); Field14 = buffer.ReadInt(32); Field15 = buffer.ReadInt(32); Field16 = buffer.ReadInt(32); Field17 = buffer.ReadInt(32); Field18 = buffer.ReadFloat32(); Field19 = buffer.ReadFloat32(); Field20 = buffer.ReadInt(32); Field21 = buffer.ReadFloat32(); Field22 = buffer.ReadInt(32); Field23 = buffer.ReadFloat32(); Field24 = buffer.ReadInt(32); Field25 = buffer.ReadInt(32); Field26 = new RGBAColor(); Field26.Parse(buffer); Field27 = buffer.ReadInt(32); Field28 = new RGBAColor(); Field28.Parse(buffer); Field29 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = new SNOName(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(4); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = new SNOName(); Field4.Parse(buffer); Field5 = new SNOName(); Field5.Parse(buffer); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadCharArray(256); Field9 = buffer.ReadCharArray(256); Field10 = buffer.ReadBool(); Field11 = buffer.ReadInt(32); gbidItemToShow = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(3); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = new SNOName(); Field3.Parse(buffer); Field4 = new SNOName(); Field4.Parse(buffer); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadCharArray(256); Field8 = buffer.ReadCharArray(256); }
public void Parse(GameBitBuffer buffer) { Field0 = new SNOName(); Field0.Parse(buffer); Field1 = new PRTransform(); Field1.Parse(buffer); Field2 = new SceneSpecification(); Field2.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(128); Field1 = buffer.ReadInt(32); Field2 = new PRTransform(); Field2.Parse(buffer); Field3 = new SNOName(); Field3.Parse(buffer); serTagMap = new SerializeData(); serTagMap.Parse(buffer); hTagMap = new DT_TAGMAP(); hTagMap.Parse(buffer); Field6 = buffer.ReadInt(32); serMarkerLinks = new SerializeData(); serMarkerLinks.Parse(buffer); Field8 = new DT_VARIABLEARRAY(); Field8.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = new SNOName(); Field1.Parse(buffer); }
public Marker(MpqFileStream stream) { byte[] buf = new byte[128]; stream.Read(buf, 0, 128); Name = Encoding.ASCII.GetString(buf); i0 = stream.ReadInt32(); PRTransform = new PRTransform(stream); SNOName = new SNOName(stream); serTagMap = new SerializeData(stream); TagMap = stream.ReadInt32(); i1 = stream.ReadInt32(); i2 = stream.ReadInt32(); serMarkerLinks = new SerializeData(stream); stream.Position += (3 * 4); long x = stream.Position; if (serTagMap.Size > 0) { stream.Position = serTagMap.Offset + 16; TM = new TagMap(stream); } stream.Position = x; }