Пример #1
0
    void Start()
    {
        x = transform.position.x;
        y = transform.position.z;
        tilemap = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<_TILEMAP>();
        particles = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<particle_script>();
        gamecamera = GameObject.Find("Main Camera").GetComponent<camera_script>();
        player_model = transform.FindChild("head").gameObject;

        id = tilemap.add_to_object_list(x, y, PLAYER_RADIUS);
        Debug.Log("kljladjhslöfkjasödlf id="+id);
        tilemap.set_player_id(id);
        gamecamera.set_camera_target(x, y, true);
    }
Пример #2
0
    /// ///////////////////////////////////////////////////////////////////////////
    void Start()
    {
        x = transform.position.x;
        y = transform.position.z;

        model = transform.FindChild("enemy_model_parent");
        //model_material = model.gameObject.GetComponent<Renderer>().material;
        tilemap = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<_TILEMAP>();
        radar = gameObject.GetComponent<radar_script>();
        id = tilemap.add_to_object_list(x, y, ENEMY_RADIUS);
        bt = GameObject.Find("Tree").GetComponent<tree_script>();
        graphics = model.gameObject.GetComponent<enemy_graphics_script>();

        search_sequence.running_child = 0;
        search_sequence.current_state = State.FAILURE;

        open_nodes = new List<general_node>();
    }