Пример #1
0
    void Start()
    {
        x = transform.position.x;
        y = transform.position.z;
        tilemap = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<_TILEMAP>();
        particles = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<particle_script>();
        gamecamera = GameObject.Find("Main Camera").GetComponent<camera_script>();
        player_model = transform.FindChild("head").gameObject;

        id = tilemap.add_to_object_list(x, y, PLAYER_RADIUS);
        Debug.Log("kljladjhslöfkjasödlf id="+id);
        tilemap.set_player_id(id);
        gamecamera.set_camera_target(x, y, true);
    }
Пример #2
0
    /// ///////////////////////////////////////////////////////////////////////////
    void Start()
    {
        x = transform.position.x;
        y = transform.position.z;

        model = transform.FindChild("enemy_model_parent");
        //model_material = model.gameObject.GetComponent<Renderer>().material;
        tilemap = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<_TILEMAP>();
        radar = gameObject.GetComponent<radar_script>();
        id = tilemap.add_to_object_list(x, y, ENEMY_RADIUS);
        bt = GameObject.Find("Tree").GetComponent<tree_script>();
        graphics = model.gameObject.GetComponent<enemy_graphics_script>();

        search_sequence.running_child = 0;
        search_sequence.current_state = State.FAILURE;

        open_nodes = new List<general_node>();
    }
Пример #3
0
 void Start()
 {
     x = (int)transform.position.x;
     y = (int)(-transform.position.z);
     get_type_of_this_tile();
     move_timer = 0.0f;
     tilemap = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<_TILEMAP>();
     id = tilemap.add_to_pushable_list(x, y, type, gameObject.GetComponent<pushable_tile_script>());
     model = transform.FindChild("Cube");
 }
Пример #4
0
    void Start()
    {
        Canvas.gameObject.SetActive(true);
        for (int i = 0; i < Panels.Length; i++)
        {
            Panels[i].gameObject.SetActive(false);
        }
        Panels[0].gameObject.SetActive(true);
        //EventSystem.current.SetSelectedGameObject(GameObject.Find("StartButton"));

        for (int i = 0; i < LevelButtons.Length; i++)
        {
            LevelButtons[i].interactable = false;//gameObject.SetActive(false);
        }
        UnlockLevels (LevelsUnlocked);

        tilemap = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<_TILEMAP>();
    }
Пример #5
0
    void Start()
    {
        tilemap = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<_TILEMAP>();

        for (int a = 0; a < NUMBER_OF_RAYS + 1; a++)
        {
            GameObject line = (GameObject)Instantiate(radar_line, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity);
            line.transform.SetParent(transform);
            lines[a] = line.GetComponent<LineRenderer>();
            lines[a].SetPosition(0, new Vector3(0.0f, 0.0f, 0.5f));
            lines[a].SetPosition(1, new Vector3(0.0f, 0.0f, 0.8f));
        }
    }
Пример #6
0
 void Start()
 {
     tilemap = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<_TILEMAP>();
     particles = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<particle_script>();
     initialize_lasers();
 }
Пример #7
0
 void Start()
 {
     tilemap = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<_TILEMAP>();
     tilemap.start_game();
     Destroy(gameObject);
 }