void Start() { x = transform.position.x; y = transform.position.z; tilemap = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<_TILEMAP>(); particles = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<particle_script>(); gamecamera = GameObject.Find("Main Camera").GetComponent<camera_script>(); player_model = transform.FindChild("head").gameObject; id = tilemap.add_to_object_list(x, y, PLAYER_RADIUS); Debug.Log("kljladjhslöfkjasödlf id="+id); tilemap.set_player_id(id); gamecamera.set_camera_target(x, y, true); }
/// /////////////////////////////////////////////////////////////////////////// void Start() { x = transform.position.x; y = transform.position.z; model = transform.FindChild("enemy_model_parent"); //model_material = model.gameObject.GetComponent<Renderer>().material; tilemap = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<_TILEMAP>(); radar = gameObject.GetComponent<radar_script>(); id = tilemap.add_to_object_list(x, y, ENEMY_RADIUS); bt = GameObject.Find("Tree").GetComponent<tree_script>(); graphics = model.gameObject.GetComponent<enemy_graphics_script>(); search_sequence.running_child = 0; search_sequence.current_state = State.FAILURE; open_nodes = new List<general_node>(); }