public static bool Fetch(string url_mfstring, out object resource) { if (X3DTypeConverters.IsMFString(url_mfstring)) { string[] urls = X3DTypeConverters.GetMFString(url_mfstring); foreach (string url in urls) { if (FetchSingle(url, out resource)) { return(true); } } resource = null; return(false); } else { return(FetchSingle(url_mfstring, out resource)); } //resource = null; //return false; }
//[XmlIgnore] //public string ShaderSource; #region Rendering Methods public override void Load() { base.Load(); parentShape = GetParent <Shape>(); parentShader = GetParent <ComposedShader>(); string file; string[] mf_urls; if (!string.IsNullOrEmpty(ShaderSource)) { LinkShaderSource(ShaderSource); } else if (Urls != null) { file = Urls.FirstOrDefault(); if (!string.IsNullOrEmpty(file)) { _url = _url.TrimStart(); if (_url.StartsWith(X3DTypeConverters.DATA_TEXT_PLAIN)) { ShaderSource = _url.Remove(0, X3DTypeConverters.DATA_TEXT_PLAIN.Length).TrimStart(); LinkShaderSource(ShaderSource); } else { file = file.Replace("\"", ""); file = SceneManager.CurrentLocation + "\\" + file; if (X3DTypeConverters.IsMFString(file)) { object resource; mf_urls = X3DTypeConverters.GetMFString(file); foreach (string url in mf_urls) { if (SceneManager.FetchSingle(url, out resource)) { Stream s; s = (Stream)resource; StreamReader sr = new StreamReader(s); ShaderSource = sr.ReadToEnd(); s.Close(); break; } } } else { ShaderSource = File.ReadAllText(file); LinkShaderSource(ShaderSource); } } } } }
private bool GetTextureImageFromMFString2(string mfstring) { Rectangle imgRect; int[] textureMaxSize; int glTexWidth; int glTexHeight; string[] urls; object resource; bool actually_loaded_something; if (X3DTypeConverters.IsMFString(mfstring)) { actually_loaded_something = false; urls = X3DTypeConverters.GetMFString(mfstring); foreach (string url in urls) { if (SceneManager.FetchSingle(url, out resource)) { Stream s; s = (Stream)resource; this.image = new Bitmap(s); s.Close(); actually_loaded_something = true; break; } } if (!actually_loaded_something) { this.image = Properties.Resources.ErrorTexture; } } else { this.image = new Bitmap(mfstring); } if (this.image == null) { return(false); } /* Get the maximum texture size supported by OpenGL: */ textureMaxSize = new int[] { 0 }; GL.GetInteger(GetPName.MaxTextureSize, textureMaxSize); //gl.GetInteger(OpenGL.GL_MAX_TEXTURE_SIZE,textureMaxSize); /* Find the target width and height sizes, which is just the highest * posible power of two that'll fit into the image. */ glTexWidth = textureMaxSize[0]; glTexHeight = textureMaxSize[0]; for (int size = 1; size <= textureMaxSize[0]; size *= 2) { if (image.Width < size) { glTexWidth = size / 2; break; } if (image.Width == size) { glTexWidth = size; } } for (int size = 1; size <= textureMaxSize[0]; size *= 2) { if (image.Height < size) { glTexHeight = size / 2; break; } if (image.Height == size) { glTexHeight = size; } } if (image.Width != glTexWidth || image.Height != glTexHeight) { /* Scale the image according to OpenGL requirements */ Image newImage = image.GetThumbnailImage(glTexWidth, glTexHeight, null, IntPtr.Zero); image.Dispose(); image = (Bitmap)newImage; } //if(file.ToLower().EndsWith(".bmp")) { image.RotateFlip(RotateFlipType.RotateNoneFlipY); //TODO: figure out more efficient code /* Another way to rotate texture on draw() * gl.MatrixMode(OpenGL.GL_TEXTURE); * gl.LoadIdentity(); * gl.Scale(1.0f,-1.0f,1.0f); * gl.MatrixMode(OpenGL.GL_MODELVIEW); */ //} imgRect = new Rectangle(0, 0, image.Width, image.Height); pixelData = image.LockBits(imgRect, ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); pTexImage = pixelData.Scan0; Width = image.Width; Height = image.Height; _type = InternalImageType.WindowsHandle; return(true); }