Пример #1
0
    void Update()
    {
        if (!EventSystem.current.IsPointerOverGameObject())
        {
            if (Input.GetMouseButtonDown(0))
            {
                DoSelection();
            }
            else if (selectedUnit || selectedPawn != null)
            {
                if (Input.GetMouseButtonDown(1))
                {
                    DoMove();
                }
                else
                {
                    DoPathfinding();
                }
            }

            if (Input.GetKeyDown(KeyCode.Space))
            {
                WorldTime.TogglePause();
            }
        }
    }