private void DrawPlayerHUD() { GUI.BeginGroup(new Rect(10, 10, 340, 150)); GUIStyle countdownStyle = new GUIStyle(HUDStyle); countdownStyle.fontSize = 30; countdownStyle.fontStyle = FontStyle.Bold; countdownStyle.normal.textColor = Color.white; // TODO: MAXDAYS should be on GameManager or somewhere else. But it's ok here for proto. int MAXDAYS = 30; int day = (int)(MAXDAYS - (gametime.GetDay() - 1)); string label = "Days Left: "; if (day > 1) { label += day.ToString(); } else if (day == 1) { label = "Last Day!"; } else if (day == 0) { if (player0 != null) { finalScoreP0 = inventory0.money; } if (player1 != null) { finalScoreP1 = inventory1.money; } label = GetFinalScoreLabel(); } else { label = GetFinalScoreLabel(); } GUI.Label(new Rect(0, 0, 100, 100), label, countdownStyle); GUI.Label(new Rect(0, 50, 120, 100), "Day: " + gametime.GetDay()); GUI.Label(new Rect(0, 65, 120, 100), "Hour: " + gametime.GetHour()); GUI.Label(new Rect(0, 80, 120, 100), "Minute: " + gametime.GetMinute()); GUI.EndGroup(); }