Пример #1
0
    public void StartGame(int difficulty, GameEndCallback callback)
    {
        FocusMe();
        this.callback = callback;
        isGameRunning = true;
        spawnedNotes  = new List <Note>(4);
        errorCount    = 0;
        noteCount     = 0;
        spawnNotes    = true;
        root.SetActive(true);
        WorldTime.Pause();

        if (difficulty == 1)
        {
            currentGameDiff = easy;
        }
        else if (difficulty == 2)
        {
            currentGameDiff = medium;
        }
        else
        {
            currentGameDiff = hard;
        }

        SpawnNote(currentGameDiff);
        timeTillNextNote = currentGameDiff.GetSpawnIntervall();
        UpdateErrorCountText();
    }
Пример #2
0
    public override void OnGainFocus()
    {
        WorldTime.Pause();
        invWindow.SetActive(true);
        float lastY = -5;

        foreach (var s in collectedItems)
        {
            GameObject clone      = Instantiate <GameObject>(itemText, itemTextRoot);
            var        item       = ItemHolder.GetItem(s.itemID);
            var        compHolder = clone.GetComponent <ItemEntry>();
            compHolder.useButton.gameObject.SetActive(item.IsUsable() && item != weapon);
            compHolder.buttonText.text = item.GetUseButtonText();
            compHolder.useButton.onClick.AddListener(() => { item.Use(this); ToogleInv(); ToogleInv(); });
            compHolder.itemName.text = item.name + " x" + s.itemAmount;
            Vector3 lp = clone.transform.localPosition;
            lp.y = lastY;
            clone.transform.localPosition = lp;
            lastY -= 20;
        }
        isWindowOpen = true;

        lastY = -5;
        foreach (var r in recepts)
        {
            if (!r.Craftable(this))
            {
                continue;
            }

            GameObject clone = Instantiate <GameObject>(craftButton, craftTextRoot);
            clone.GetComponentInChildren <UnityEngine.UI.Text>().text = r.ToString();
            clone.GetComponent <UnityEngine.UI.Button>().onClick.AddListener(() => { r.Craft(this); });
            Vector3 lp = clone.transform.localPosition;
            lp.y = lastY;
            clone.transform.localPosition = lp;
            lastY -= 30;
        }
    }