Пример #1
0
        private WorldTile[,] TreatTiles()
        {
            WorldTile[,] tiles = new WorldTile[m_UntreatedTiles.GetLength(0), m_UntreatedTiles.GetLength(1)];

            for (int i = 0; i < tiles.GetLength(0); i++)
            {
                for (int j = 0; j < tiles.GetLength(1); j++)
                {
                    tiles[i, j] = WorldTile.Paving;
                }
            }

            return(tiles);
        }
Пример #2
0
        public WorldTile[,] GenerateWorldSpace(int sizeRef)
        {
            WorldTile[,] tiles = new WorldTile[sizeRef, sizeRef];

            for (int i = 0; i < tiles.GetLength(0); i++)
            {
                for (int j = 0; j < tiles.GetLength(1); j++)
                {
                    tiles[i, j] = WorldTile.Plains;
                }
            }

            return(tiles);
        }
Пример #3
0
        public WorldTile[,] GenerateWorldSpace(int sizeRef, string tileSet)
        {
            WorldTile[,] tiles = new WorldTile[sizeRef, sizeRef];

            WorldTile template = this.WorldInfoHandler.GetByTileSet(tileSet).FirstOrDefault();

            for (int i = 0; i < tiles.GetLength(0); i++)
            {
                for (int j = 0; j < tiles.GetLength(1); j++)
                {
                    //TODO: Make this better!
                    tiles[i, j] = template;
                }
            }

            return(tiles);
        }
Пример #4
0
        protected WorldTile[,] TreatTiles()
        {
            WorldTile[,] tiles = new WorldTile[this.m_UntreatedTiles.GetLength(0), this.m_UntreatedTiles.GetLength(1)];

            WorldTile[] templates = this.WorldInfoHandler.GetByTileSet(this.TileSet).ToArray();

            for (int i = 0; i < tiles.GetLength(0); i++)
            {
                for (int j = 0; j < tiles.GetLength(1); j++)
                {
                    //TODO: Redo this!
                    tiles[i, j] = templates[0];
                }
            }

            return(tiles);
        }