private WorldTile[,] TreatTiles() { WorldTile[,] tiles = new WorldTile[m_UntreatedTiles.GetLength(0), m_UntreatedTiles.GetLength(1)]; for (int i = 0; i < tiles.GetLength(0); i++) { for (int j = 0; j < tiles.GetLength(1); j++) { tiles[i, j] = WorldTile.Paving; } } return(tiles); }
public WorldTile[,] GenerateWorldSpace(int sizeRef) { WorldTile[,] tiles = new WorldTile[sizeRef, sizeRef]; for (int i = 0; i < tiles.GetLength(0); i++) { for (int j = 0; j < tiles.GetLength(1); j++) { tiles[i, j] = WorldTile.Plains; } } return(tiles); }
public WorldTile[,] GenerateWorldSpace(int sizeRef, string tileSet) { WorldTile[,] tiles = new WorldTile[sizeRef, sizeRef]; WorldTile template = this.WorldInfoHandler.GetByTileSet(tileSet).FirstOrDefault(); for (int i = 0; i < tiles.GetLength(0); i++) { for (int j = 0; j < tiles.GetLength(1); j++) { //TODO: Make this better! tiles[i, j] = template; } } return(tiles); }
protected WorldTile[,] TreatTiles() { WorldTile[,] tiles = new WorldTile[this.m_UntreatedTiles.GetLength(0), this.m_UntreatedTiles.GetLength(1)]; WorldTile[] templates = this.WorldInfoHandler.GetByTileSet(this.TileSet).ToArray(); for (int i = 0; i < tiles.GetLength(0); i++) { for (int j = 0; j < tiles.GetLength(1); j++) { //TODO: Redo this! tiles[i, j] = templates[0]; } } return(tiles); }