// Use this for initialization void Start() { if (GameObject.FindGameObjectsWithTag("WORLD").Length > 0) { WorldScript world = GameObject.FindGameObjectsWithTag("WORLD")[0].GetComponent <WorldScript>(); world.AddAlpaca(this); } if (GameObject.Find("MusicTime") != null) { music = GameObject.Find("MusicTime").GetComponent <AudioSource>(); } if (music != null) { music.volume = 0.3f; } dest_y = -100; Vector3 tmp = GetCurrAlpacaLocation(); tmp.y -= OFFSET; gameObject.transform.position = tmp; }