public void Write(WorldPacket data) { data.WriteInt32(FilterKeys.Count); data.WriteFloat(BaseSpeed); data.WriteInt16(StartOffset); data.WriteFloat(DistToPrevFilterKey); data.WriteInt16(AddedToStart); FilterKeys.ForEach(p => p.Write(data)); data.WriteBits(FilterFlags, 2); data.FlushBits(); }
public void Write(WorldPacket data) { for (byte i = 0; i < 2; i++) { data.WriteInt8(PartyType[i]); } data.WriteInt16((short)Status); data.WriteUInt8(PowerType); data.WriteInt16((short)PowerDisplayID); data.WriteInt32(CurrentHealth); data.WriteInt32(MaxHealth); data.WriteUInt16(CurrentPower); data.WriteUInt16(MaxPower); data.WriteUInt16(Level); data.WriteUInt16(SpecID); data.WriteUInt16(ZoneID); data.WriteUInt16(WmoGroupID); data.WriteUInt32(WmoDoodadPlacementID); data.WriteInt16(PositionX); data.WriteInt16(PositionY); data.WriteInt16(PositionZ); data.WriteInt32(VehicleSeat); data.WriteInt32(Auras.Count); Phases.Write(data); ChromieTime.Write(data); foreach (PartyMemberAuraStates aura in Auras) { aura.Write(data); } data.WriteBit(PetStats.HasValue); data.FlushBits(); DungeonScore.Write(data); if (PetStats.HasValue) { PetStats.Value.Write(data); } }
public void Write(WorldPacket data) { data.WriteInt32(PetitionID); data.WritePackedGuid(Petitioner); data.WriteUInt32(MinSignatures); data.WriteUInt32(MaxSignatures); data.WriteInt32(DeadLine); data.WriteInt32(IssueDate); data.WriteInt32(AllowedGuildID); data.WriteInt32(AllowedClasses); data.WriteInt32(AllowedRaces); data.WriteInt16(AllowedGender); data.WriteInt32(AllowedMinLevel); data.WriteInt32(AllowedMaxLevel); data.WriteInt32(NumChoices); data.WriteInt32(StaticType); data.WriteUInt32(Muid); data.WriteBits(Title.GetByteCount(), 7); data.WriteBits(BodyText.GetByteCount(), 12); for (byte i = 0; i < Choicetext.Length; i++) { data.WriteBits(Choicetext[i].GetByteCount(), 6); } data.FlushBits(); for (byte i = 0; i < Choicetext.Length; i++) { data.WriteString(Choicetext[i]); } data.WriteString(Title); data.WriteString(BodyText); }
public override void Write() { WorldPacket attackRoundInfo = new WorldPacket(); attackRoundInfo.WriteUInt32((uint)hitInfo); attackRoundInfo.WritePackedGuid(AttackerGUID); attackRoundInfo.WritePackedGuid(VictimGUID); attackRoundInfo.WriteInt32(Damage); attackRoundInfo.WriteInt32(OriginalDamage); attackRoundInfo.WriteInt32(OverDamage); attackRoundInfo.WriteUInt8((byte)(SubDmg.HasValue ? 1 : 0)); if (SubDmg.HasValue) { attackRoundInfo.WriteInt32(SubDmg.Value.SchoolMask); attackRoundInfo.WriteFloat(SubDmg.Value.FDamage); attackRoundInfo.WriteInt32(SubDmg.Value.Damage); if (hitInfo.HasAnyFlag(HitInfo.FullAbsorb | HitInfo.PartialAbsorb)) { attackRoundInfo.WriteInt32(SubDmg.Value.Absorbed); } if (hitInfo.HasAnyFlag(HitInfo.FullResist | HitInfo.PartialResist)) { attackRoundInfo.WriteInt32(SubDmg.Value.Resisted); } } attackRoundInfo.WriteUInt8(VictimState); attackRoundInfo.WriteUInt32(AttackerState); attackRoundInfo.WriteUInt32(MeleeSpellID); if (hitInfo.HasAnyFlag(HitInfo.Block)) { attackRoundInfo.WriteInt32(BlockAmount); } if (hitInfo.HasAnyFlag(HitInfo.RageGain)) { attackRoundInfo.WriteInt32(RageGained); } if (hitInfo.HasAnyFlag(HitInfo.Unk1)) { attackRoundInfo.WriteUInt32(UnkState.State1); attackRoundInfo.WriteFloat(UnkState.State2); attackRoundInfo.WriteFloat(UnkState.State3); attackRoundInfo.WriteFloat(UnkState.State4); attackRoundInfo.WriteFloat(UnkState.State5); attackRoundInfo.WriteFloat(UnkState.State6); attackRoundInfo.WriteFloat(UnkState.State7); attackRoundInfo.WriteFloat(UnkState.State8); attackRoundInfo.WriteFloat(UnkState.State9); attackRoundInfo.WriteFloat(UnkState.State10); attackRoundInfo.WriteFloat(UnkState.State11); attackRoundInfo.WriteUInt32(UnkState.State12); } if (hitInfo.HasAnyFlag(HitInfo.Block | HitInfo.Unk12)) { attackRoundInfo.WriteFloat(Unk); } attackRoundInfo.WriteUInt8((byte)ContentTuning.TuningType); attackRoundInfo.WriteUInt8(ContentTuning.TargetLevel); attackRoundInfo.WriteUInt8(ContentTuning.Expansion); attackRoundInfo.WriteUInt8(ContentTuning.TargetMinScalingLevel); attackRoundInfo.WriteUInt8(ContentTuning.TargetMaxScalingLevel); attackRoundInfo.WriteInt16(ContentTuning.PlayerLevelDelta); attackRoundInfo.WriteInt8(ContentTuning.TargetScalingLevelDelta); attackRoundInfo.WriteUInt16(ContentTuning.PlayerItemLevel); attackRoundInfo.WriteUInt16(ContentTuning.ScalingHealthItemLevelCurveID); attackRoundInfo.WriteUInt8((byte)(ContentTuning.ScalesWithItemLevel ? 1 : 0)); WriteLogDataBit(); FlushBits(); WriteLogData(); _worldPacket.WriteUInt32(attackRoundInfo.GetSize()); _worldPacket.WriteBytes(attackRoundInfo); }
public void Write(WorldPacket data) { data.WriteInt16(Idx); data.WriteUInt16(Speed); }