/// <summary> /// Inicia o jogo. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public static void Start_MouseUp(object sender, EventArgs e) { if (EngineMessageBox.Visible) { return; } if (EngineInputBox.Visible) { return; } EngineMultimedia.Play(EngineSoundEnum.Click); if (Player[SelectedIndex].Name.Length <= 0) { return; } EngineMessageBox.Enabled = false; EngineMessageBox.Show("Aguardando conexão"); WorldPacket.StartGame((byte)SelectedIndex); }