Пример #1
0
    void FindPath(Vector3 a_StartPos, Vector3 a_TargetPos)
    {
        Node StartNode  = GridReference.NodeFromWorldPoint(a_StartPos);
        Node TargetNode = GridReference.NodeFromWorldPoint(a_TargetPos);

        List <Node>    OpenList   = new List <Node>();
        HashSet <Node> ClosedList = new HashSet <Node>();

        OpenList.Add(StartNode);

        GridReference.FinalPath = null;

        while (OpenList.Count > 0)
        {
            Node CurrentNode = OpenList[0];
            for (int i = 1; i < OpenList.Count; i++)
            {
                if (OpenList[i].FCost < CurrentNode.FCost || OpenList[i].FCost == CurrentNode.FCost && OpenList[i].ihCost < CurrentNode.ihCost)
                {
                    CurrentNode = OpenList[i];
                }
            }

            OpenList.Remove(CurrentNode);
            ClosedList.Add(CurrentNode);

            if (CurrentNode == TargetNode)
            {
                GetFinalPath(StartNode, TargetNode);
                //Debug.Log("REEEEE I'M BLOCKED");
                //WorldGrid.GridObj.Blocked = true;
                break;
            }


            foreach (Node NeighborNode in GridReference.GetNeighboringNodes(CurrentNode))
            {
                if (!NeighborNode.bIsWall || ClosedList.Contains(NeighborNode))
                {
                    continue;
                }

                int MoveCost = CurrentNode.igCost + GetManhattenDistance(CurrentNode, NeighborNode);

                if (MoveCost < NeighborNode.igCost || !OpenList.Contains(NeighborNode))
                {
                    NeighborNode.igCost     = MoveCost;
                    NeighborNode.ihCost     = GetManhattenDistance(NeighborNode, TargetNode);
                    NeighborNode.ParentNode = CurrentNode;

                    if (!OpenList.Contains(NeighborNode))
                    {
                        OpenList.Add(NeighborNode);
                    }
                }
            }
        }
    }