/// <summary> /// Renders all crops of the worldgrid. /// </summary> /// <param name="spriteBatch">The spritebatch to use for drawing.</param> /// <param name="worldGrid">The worldgrid to get all info from.</param> public void RenderCrops(SpriteBatch spriteBatch, WorldGrid worldGrid) { float maxYTextureIndex = cropTextureAtlas.YSize - 1; for (byte xIndex = 0; xIndex < worldGrid.Size; xIndex++) { for (byte yIndex = 0; yIndex < worldGrid.Size; yIndex++) { if (!worldGrid.HasCrop(yIndex, xIndex)) { continue; } Crop?currentCrop = worldGrid.GetCrop(yIndex, xIndex); int growthIndex = (int)(currentCrop.Value.Growth * maxYTextureIndex); int cropTypeIndex = ((int)currentCrop.Value.Type) - 1; cropTextureAtlas.Draw( cropTypeIndex, growthIndex, 1, 1, spriteBatch, new Rectangle(xIndex * CELL_SIZE * DISPLAY_SCALE, yIndex * CELL_SIZE * DISPLAY_SCALE, CELL_SIZE * DISPLAY_SCALE, CELL_SIZE * DISPLAY_SCALE), Color.White ); } } }