private void Start() { Vector3 gridCenter = m_WorldGrid.GetCenterForGrid(m_CurrentGridRow, m_CurrentGridCol); transform.position = new Vector3(gridCenter.x, gridCenter.y, transform.position.z); m_PlayerSelectGridOutline = Instantiate(m_PlayerSelectGridOutlinePrefab); m_PlayerSelectGridOutline.transform.localScale = new Vector3(WorldGrid.SingleGridWidth, WorldGrid.SingleGridHeight, 1f); m_PlayerSelectGridOutline.transform.position = transform.position; }