private void OnWaitTestWait() { WaitManager.Call(this); }
void Caller() { WaitManager.Call <float>(typeof(Call), 2f); WaitManager.Call <float>(typeof(Call), 4f); }
void Call() { WaitManager.Call(typeof(Waitxamples2)); }
private void Wait() { WaitManager.Call(this); }
// Update is called once per frame void Test(float a) { UnityEngine.Debug.Log(a); WaitManager.Call(typeof(Waitxamples1)); }