Example #1
0
 private void OnWaitTestWait()
 {
     WaitManager.Call(this);
 }
 void Caller()
 {
     WaitManager.Call <float>(typeof(Call), 2f);
     WaitManager.Call <float>(typeof(Call), 4f);
 }
Example #3
0
 void Call()
 {
     WaitManager.Call(typeof(Waitxamples2));
 }
 private void Wait()
 {
     WaitManager.Call(this);
 }
Example #5
0
 // Update is called once per frame
 void Test(float a)
 {
     UnityEngine.Debug.Log(a);
     WaitManager.Call(typeof(Waitxamples1));
 }