public void stopRushing() { Rushing = false; defyinggravity = false; MyRigidbody.velocity = new Vector2(); MyVoidField.Deactivate(); FinishRushTime = Time.time; RushParticles.Stop(true); MyAnimator.SetBool("Rushing", false); }
public void fadeOut() { if (Fading) { return; } Fading = true; FadingIn = false; fadestarttime = Time.time; EyeOpen = false; launchProjectiles(); MyVoidField.Deactivate(); }